// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/windows/PxWindowsInclude.h" #include "foundation/PxUserAllocated.h" #include "foundation/PxMutex.h" #include "foundation/PxErrorCallback.h" #include "foundation/PxThread.h" namespace physx { namespace { struct MutexWinImpl { CRITICAL_SECTION mLock; PxThread::Id mOwner; }; } static PX_FORCE_INLINE MutexWinImpl* getMutex(PxMutexImpl* impl) { return reinterpret_cast(impl); } PxMutexImpl::PxMutexImpl() { InitializeCriticalSection(&getMutex(this)->mLock); getMutex(this)->mOwner = 0; } PxMutexImpl::~PxMutexImpl() { DeleteCriticalSection(&getMutex(this)->mLock); } void PxMutexImpl::lock() { EnterCriticalSection(&getMutex(this)->mLock); #if PX_DEBUG getMutex(this)->mOwner = PxThread::getId(); #endif } bool PxMutexImpl::trylock() { bool success = TryEnterCriticalSection(&getMutex(this)->mLock) != 0; #if PX_DEBUG if(success) getMutex(this)->mOwner = PxThread::getId(); #endif return success; } void PxMutexImpl::unlock() { #if PX_DEBUG // ensure we are already holding the lock if(getMutex(this)->mOwner != PxThread::getId()) { PxGetFoundation().error(PxErrorCode::eINVALID_OPERATION, PX_FL, "Mutex must be unlocked only by thread that has already acquired lock"); return; } #endif LeaveCriticalSection(&getMutex(this)->mLock); } uint32_t PxMutexImpl::getSize() { return sizeof(MutexWinImpl); } class ReadWriteLockImpl { PX_NOCOPY(ReadWriteLockImpl) public: ReadWriteLockImpl() { } PxMutex mutex; volatile LONG readerCount; // handle recursive writer locking }; PxReadWriteLock::PxReadWriteLock() { mImpl = reinterpret_cast(PX_ALLOC(sizeof(ReadWriteLockImpl), "ReadWriteLockImpl")); PX_PLACEMENT_NEW(mImpl, ReadWriteLockImpl); mImpl->readerCount = 0; } PxReadWriteLock::~PxReadWriteLock() { mImpl->~ReadWriteLockImpl(); PX_FREE(mImpl); } void PxReadWriteLock::lockReader(bool takeLock) { if(takeLock) mImpl->mutex.lock(); InterlockedIncrement(&mImpl->readerCount); if(takeLock) mImpl->mutex.unlock(); } void PxReadWriteLock::lockWriter() { mImpl->mutex.lock(); // spin lock until no readers while(mImpl->readerCount); } void PxReadWriteLock::unlockReader() { InterlockedDecrement(&mImpl->readerCount); } void PxReadWriteLock::unlockWriter() { mImpl->mutex.unlock(); } } // namespace physx