// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. #include "PxPhysXConfig.h" #include "foundation/PxArray.h" #include "foundation/PxUserAllocated.h" #include "collision/PxCollisionDefs.h" #include "solver/PxSolverDefs.h" namespace physx { namespace SnippetImmUtils { class BlockBasedAllocator { struct AllocationPage : PxUserAllocated { static const PxU32 PageSize = 32 * 1024; PxU8 mPage[PageSize]; PxU32 currentIndex; AllocationPage() : currentIndex(0){} PxU8* allocate(const PxU32 size) { PxU32 alignedSize = (size + 15)&(~15); if ((currentIndex + alignedSize) < PageSize) { PxU8* ret = &mPage[currentIndex]; currentIndex += alignedSize; return ret; } return NULL; } }; AllocationPage* currentPage; PxArray mAllocatedBlocks; PxU32 mCurrentIndex; public: BlockBasedAllocator() : currentPage(NULL), mCurrentIndex(0) { } virtual PxU8* allocate(const PxU32 byteSize) { if (currentPage) { PxU8* data = currentPage->allocate(byteSize); if (data) return data; } if (mCurrentIndex < mAllocatedBlocks.size()) { currentPage = mAllocatedBlocks[mCurrentIndex++]; currentPage->currentIndex = 0; return currentPage->allocate(byteSize); } currentPage = PX_NEW(AllocationPage); mAllocatedBlocks.pushBack(currentPage); mCurrentIndex = mAllocatedBlocks.size(); return currentPage->allocate(byteSize); } void release() { for (PxU32 a = 0; a < mAllocatedBlocks.size(); ++a) PX_DELETE(mAllocatedBlocks[a]); mAllocatedBlocks.clear(); currentPage = NULL; mCurrentIndex = 0; } void reset() { currentPage = NULL; mCurrentIndex = 0; } virtual ~BlockBasedAllocator() { release(); } }; class TestCacheAllocator : public PxCacheAllocator { BlockBasedAllocator mAllocator[2]; PxU32 currIdx; public: TestCacheAllocator() : currIdx(0) { } virtual PxU8* allocateCacheData(const PxU32 byteSize) { return mAllocator[currIdx].allocate(byteSize); } void release() { currIdx = 1 - currIdx; mAllocator[currIdx].release(); } void reset() { currIdx = 1 - currIdx; mAllocator[currIdx].reset(); } virtual ~TestCacheAllocator(){} }; class TestConstraintAllocator : public PxConstraintAllocator { BlockBasedAllocator mConstraintAllocator; BlockBasedAllocator mFrictionAllocator[2]; PxU32 currIdx; public: TestConstraintAllocator() : currIdx(0) { } virtual PxU8* reserveConstraintData(const PxU32 byteSize){ return mConstraintAllocator.allocate(byteSize); } virtual PxU8* reserveFrictionData(const PxU32 byteSize){ return mFrictionAllocator[currIdx].allocate(byteSize); } void release() { currIdx = 1 - currIdx; mConstraintAllocator.release(); mFrictionAllocator[currIdx].release(); } virtual ~TestConstraintAllocator() {} }; } }