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All rights reserved. // **************************************************************************** // This snippet demonstrates how to setup deformable volumes. // **************************************************************************** #include #include "PxPhysicsAPI.h" #include "../snippetcommon/SnippetPrint.h" #include "../snippetcommon/SnippetPVD.h" #include "../snippetutils/SnippetUtils.h" #include "../snippetdeformablevolume/SnippetDeformableVolume.h" #include "../snippetdeformablevolume/MeshGenerator.h" #include "extensions/PxTetMakerExt.h" #include "extensions/PxDeformableVolumeExt.h" using namespace physx; using namespace meshgenerator; static PxDefaultAllocator gAllocator; static PxDefaultErrorCallback gErrorCallback; static PxFoundation* gFoundation = NULL; static PxPhysics* gPhysics = NULL; static PxCudaContextManager* gCudaContextManager = NULL; static PxDefaultCpuDispatcher* gDispatcher = NULL; static PxScene* gScene = NULL; static PxMaterial* gMaterial = NULL; static PxPvd* gPvd = NULL; PxArray gDeformableVolumes; void addDeformableVolume(PxDeformableVolume* deformableVolume, const PxTransform& transform, const PxReal density, const PxReal scale) { PxVec4* simPositionInvMassPinned; PxVec4* simVelocityPinned; PxVec4* collPositionInvMassPinned; PxVec4* restPositionPinned; PxDeformableVolumeExt::allocateAndInitializeHostMirror(*deformableVolume, gCudaContextManager, simPositionInvMassPinned, simVelocityPinned, collPositionInvMassPinned, restPositionPinned); const PxReal maxInvMassRatio = 50.f; PxDeformableVolumeExt::transform(*deformableVolume, transform, scale, simPositionInvMassPinned, simVelocityPinned, collPositionInvMassPinned, restPositionPinned); PxDeformableVolumeExt::updateMass(*deformableVolume, density, maxInvMassRatio, simPositionInvMassPinned); PxDeformableVolumeExt::copyToDevice(*deformableVolume, PxDeformableVolumeDataFlag::eALL, simPositionInvMassPinned, simVelocityPinned, collPositionInvMassPinned, restPositionPinned); DeformableVolume volume(deformableVolume, gCudaContextManager); gDeformableVolumes.pushBack(volume); PX_EXT_PINNED_MEMORY_FREE(*gCudaContextManager, simPositionInvMassPinned); PX_EXT_PINNED_MEMORY_FREE(*gCudaContextManager, simVelocityPinned); PX_EXT_PINNED_MEMORY_FREE(*gCudaContextManager, collPositionInvMassPinned); PX_EXT_PINNED_MEMORY_FREE(*gCudaContextManager, restPositionPinned); } static PxDeformableVolume* createDeformableVolume(const PxCookingParams& params, const PxArray& triVerts, const PxArray& triIndices, bool useCollisionMeshForSimulation = false) { PxDeformableVolumeMesh* deformableVolumeMesh; PxU32 numVoxelsAlongLongestAABBAxis = 8; PxSimpleTriangleMesh surfaceMesh; surfaceMesh.points.count = triVerts.size(); surfaceMesh.points.data = triVerts.begin(); surfaceMesh.triangles.count = triIndices.size() / 3; surfaceMesh.triangles.data = triIndices.begin(); if (useCollisionMeshForSimulation) { deformableVolumeMesh = PxDeformableVolumeExt::createDeformableVolumeMeshNoVoxels(params, surfaceMesh, gPhysics->getPhysicsInsertionCallback()); } else { deformableVolumeMesh = PxDeformableVolumeExt::createDeformableVolumeMesh(params, surfaceMesh, numVoxelsAlongLongestAABBAxis, gPhysics->getPhysicsInsertionCallback()); } //Alternatively one can cook a deformable volume mesh in a single step //tetMesh = cooking.createDeformableVolumeMesh(simulationMeshDesc, collisionMeshDesc, deformableVolumeDesc, physics.getPhysicsInsertionCallback()); PX_ASSERT(deformableVolumeMesh); if (!gCudaContextManager) return NULL; PxDeformableVolume* deformableVolume = gPhysics->createDeformableVolume(*gCudaContextManager); if (deformableVolume) { PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE; PxDeformableVolumeMaterial* materialPtr = PxGetPhysics().createDeformableVolumeMaterial(2.e+5f, 0.3f, 0.1f); PxTetrahedronMeshGeometry geometry(deformableVolumeMesh->getCollisionMesh()); PxShape* shape = gPhysics->createShape(geometry, &materialPtr, 1, true, shapeFlags); if (shape) { deformableVolume->attachShape(*shape); shape->setSimulationFilterData(PxFilterData(0, 0, 2, 0)); } deformableVolume->attachSimulationMesh(*deformableVolumeMesh->getSimulationMesh(), *deformableVolumeMesh->getDeformableVolumeAuxData()); gScene->addActor(*deformableVolume); addDeformableVolume(deformableVolume, PxTransform(PxVec3(0.f, 0.f, 0.f), PxQuat(PxIdentity)), 100.f, 1.0f); deformableVolume->setDeformableBodyFlag(PxDeformableBodyFlag::eDISABLE_SELF_COLLISION, true); deformableVolume->setSolverIterationCounts(30); } return deformableVolume; } static void createDeformableVolumes(const PxCookingParams& params) { if (gCudaContextManager == NULL) { printf("The Deformable Volume feature is currently only supported on GPU\n"); return; } PxArray triVerts; PxArray triIndices; PxReal maxEdgeLength = 1; createCube(triVerts, triIndices, PxVec3(0.0, 9, 0), 2.5); PxRemeshingExt::limitMaxEdgeLength(triIndices, triVerts, maxEdgeLength); createDeformableVolume(params, triVerts, triIndices); createSphere(triVerts, triIndices, PxVec3(0, 4.5, 0), 2.5, maxEdgeLength); createDeformableVolume(params, triVerts, triIndices); createConeY(triVerts, triIndices, PxVec3(0.1, 11.5, 0), 2.0f, 3.5); PxRemeshingExt::limitMaxEdgeLength(triIndices, triVerts, maxEdgeLength); createDeformableVolume(params, triVerts, triIndices); } void initPhysics(bool /*interactive*/) { gFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gAllocator, gErrorCallback); gPvd = PxCreatePvd(*gFoundation); PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10); gPvd->connect(*transport,PxPvdInstrumentationFlag::eALL); // initialize cuda PxCudaContextManagerDesc cudaContextManagerDesc; gCudaContextManager = PxCreateCudaContextManager(*gFoundation, cudaContextManagerDesc, PxGetProfilerCallback()); if (gCudaContextManager && !gCudaContextManager->contextIsValid()) { PX_RELEASE(gCudaContextManager); printf("Failed to initialize cuda context.\n"); } PxTolerancesScale scale; gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, gPvd); PxInitExtensions(*gPhysics, gPvd); PxCookingParams params(scale); params.meshWeldTolerance = 0.001f; params.meshPreprocessParams = PxMeshPreprocessingFlags(PxMeshPreprocessingFlag::eWELD_VERTICES); params.buildTriangleAdjacencies = false; params.buildGPUData = true; PxSceneDesc sceneDesc(gPhysics->getTolerancesScale()); sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f); if (!sceneDesc.cudaContextManager) sceneDesc.cudaContextManager = gCudaContextManager; sceneDesc.flags |= PxSceneFlag::eENABLE_GPU_DYNAMICS; sceneDesc.flags |= PxSceneFlag::eENABLE_PCM; PxU32 numCores = SnippetUtils::getNbPhysicalCores(); gDispatcher = PxDefaultCpuDispatcherCreate(numCores == 0 ? 0 : numCores - 1); sceneDesc.cpuDispatcher = gDispatcher; sceneDesc.filterShader = PxDefaultSimulationFilterShader; sceneDesc.broadPhaseType = PxBroadPhaseType::eGPU; sceneDesc.gpuMaxNumPartitions = 8; sceneDesc.solverType = PxSolverType::eTGS; gScene = gPhysics->createScene(sceneDesc); PxPvdSceneClient* pvdClient = gScene->getScenePvdClient(); if(pvdClient) { pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true); pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true); pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true); } gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.f); PxRigidStatic* groundPlane = PxCreatePlane(*gPhysics, PxPlane(0,1,0,0), *gMaterial); gScene->addActor(*groundPlane); createDeformableVolumes(params); } void stepPhysics(bool /*interactive*/) { const PxReal dt = 1.0f / 60.f; gScene->simulate(dt); gScene->fetchResults(true); for (PxU32 i = 0; i < gDeformableVolumes.size(); i++) { DeformableVolume* dv = &gDeformableVolumes[i]; dv->copyDeformedVerticesFromGPU(); } } void cleanupPhysics(bool /*interactive*/) { for (PxU32 i = 0; i < gDeformableVolumes.size(); i++) gDeformableVolumes[i].release(); gDeformableVolumes.reset(); PX_RELEASE(gScene); PX_RELEASE(gDispatcher); PX_RELEASE(gPhysics); if (gPvd) { PxPvdTransport* transport = gPvd->getTransport(); PX_RELEASE(gPvd); PX_RELEASE(transport); } PxCloseExtensions(); PX_RELEASE(gCudaContextManager); PX_RELEASE(gFoundation); printf("SnippetDeformableVolume done.\n"); } int snippetMain(int, const char*const*) { #ifdef RENDER_SNIPPET extern void renderLoop(); renderLoop(); #else static const PxU32 frameCount = 100; initPhysics(false); for(PxU32 i=0; i