// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_DEFORMABLE_SKINNING_EXT_H #define PX_DEFORMABLE_SKINNING_EXT_H #include "PxDeformableSkinning.h" #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { #endif struct PxCookingParams; class PxSimpleTriangleMesh; class PxInsertionCallback; /** \brief Utility functions for deformable surface and volume skinning */ class PxDeformableSkinningExt { public: /** \brief Initializes the interpolated vertices from guide vertices, normals, and triangles for deformable surface skinning This function calculates the skinning embedding information for a deformable surface mesh, where each embedded vertex is interpolated based on the surrounding guide vertices and triangles. \param[out] embeddingInfo A pointer to a PxTriangleMeshEmbeddingInfo object that will store the calculated embedding information. Must be of length numEmbeddedVertices \param[in] guideVertices A pointer to an array of guide vertices used for interpolation \param[in] guideNormals A pointer to an array of guide normals corresponding to the guide vertices \param[in] guideTriangles A pointer to an array of indices defining the guide triangles \param[in] nbGuideTriangles The number of guide triangles \param[in] embeddedVertices A pointer to an array of vertices that will be embedded and interpolated \param[in] nbEmbeddedVertices The number of embedded vertices \see PxTriangleMeshEmbeddingInfo */ static void initializeInterpolatedVertices( PxTriangleMeshEmbeddingInfo* embeddingInfo, const PxVec3* guideVertices, const PxVec3* guideNormals, const PxU32* guideTriangles, PxU32 nbGuideTriangles, const PxVec3* embeddedVertices, PxU32 nbEmbeddedVertices); /** \brief Initializes the interpolated vertices from guide vertices and tetrahedra for deformable volume skinning This function calculates the skinning embedding information for a deformable volume mesh, where each embedded vertex is interpolated based on the surrounding guide vertices and tetrahedra. \param[out] embeddingInfo A pointer to a PxTetrahedronMeshEmbeddingInfo object that will store the calculated embedding information. Must be of length numEmbeddedVertices \param[in] guideVertices A pointer to an array of guide vertices used for interpolation \param[in] guideTetrahedra A pointer to an array of indices defining the guide tetrahedra \param[in] nbGuideTetrahedra The number of guide tetrahedra \param[in] embeddedVertices A pointer to an array of vertices that will be embedded and interpolated \param[in] nbEmbeddedVertices The number of embedded vertices \see PxTetrahedronMeshEmbeddingInfo */ static void initializeInterpolatedVertices( PxTetrahedronMeshEmbeddingInfo* embeddingInfo, const PxVec3* guideVertices, const PxU32* guideTetrahedra, PxU32 nbGuideTetrahedra, const PxVec3* embeddedVertices, PxU32 nbEmbeddedVertices); }; #if !PX_DOXYGEN } // namespace physx #endif #endif // PX_DEFORMABLE_SKINNING_EXT_H