// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_SOFT_BODY_FLAG_H #define PX_SOFT_BODY_FLAG_H #include "PxDeformableVolumeFlag.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Deprecated \see PxDeformableVolumeDataFlag */ typedef PX_DEPRECATED PxDeformableVolumeDataFlag PxSoftBodyDataFlag; /** \brief Deprecated \see PxDeformableVolumeDataFlags */ typedef PX_DEPRECATED PxDeformableVolumeDataFlags PxSoftBodyDataFlags; /** \brief These flags determine what data is read or written when using PxScene::copySoftBodyData() or PxScene::applySoftBodyData. \see PxScene::copySoftBodyData, PxScene::applySoftBodyData \deprecated There is no direct replacement. The data is exposed in the PxSoftBody interface, accessible directly from GPU. There is no replacement for eTET_REST_POSES, as the data is constant and can be derived from the input collision mesh. */ PX_DEPRECATED class PxSoftBodyGpuDataFlag { public: enum Enum { eTET_INDICES = 0, //!< The collision mesh tetrahedron indices (quadruples of int32) eTET_REST_POSES = 1, //!< The collision mesh tetrahedron rest poses (float 3x3 matrices) eTET_ROTATIONS = 2, //!< The collision mesh tetrahedron orientations (quaternions, quadruples of float) eTET_POSITION_INV_MASS = 3, //!< The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float) eSIM_TET_INDICES = 4, //!< The simulation mesh tetrahedron indices (quadruples of int32) eSIM_TET_ROTATIONS = 5, //!< The simulation mesh tetrahedron orientations (quaternions, quadruples of float) eSIM_VELOCITY_INV_MASS = 6, //!< The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of float) eSIM_POSITION_INV_MASS = 7 //!< The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of float) }; }; #if !PX_DOXYGEN } #endif #endif