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All rights reserved. #ifndef PX_SDF_BUILDER_H #define PX_SDF_BUILDER_H #include "cudamanager/PxCudaContext.h" #include "cudamanager/PxCudaContextManager.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec4.h" #include "foundation/PxArray.h" #include "cooking/PxSDFDesc.h" #include "cudamanager/PxCudaTypes.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Utility class to compute an SDF on the GPU */ class PxSDFBuilder { public: /** \brief Constructs a dense grid SDF for a triangle mesh using the GPU \param[in] vertices The vertices of the triangle mesh \param[in] numVertices The number of vertices \param[in] indices The triangle indices \param[in] numTriangleIndices The number of triangle indices \param[in] width The number of samples along the x direction of the resulting SDF volume \param[in] height The number of samples along the y direction of the resulting SDF volume \param[in] depth The number of samples along the z direction of the resulting SDF volume \param[in] minExtents The minimum corner location of the axis aligned box containing the SDF samples \param[in] maxExtents The maximum corner location of the axis aligned box containing the SDF samples \param[in] cellCenteredSamples Determines if the sample points are located at the center of a SDF cell or at the lower left (=min) corner of a cell \param[out] sdf The distance values. Must provide space for width*height*depth distance samples. Negative distance means the sample point is located inside of the triangle mesh \param[in] stream The cuda stream on which the conversion is processed. If the default stream (0) is used, a temporary stream will be created internally \return A boolean that indicates whether the SDF creation succeeded */ virtual bool buildSDF(const PxVec3* vertices, PxU32 numVertices, const PxU32* indices, PxU32 numTriangleIndices, PxU32 width, PxU32 height, PxU32 depth, const PxVec3& minExtents, const PxVec3& maxExtents, bool cellCenteredSamples, PxReal* sdf, CUstream stream = 0) = 0; /** \brief Constructs a sparse grid SDF for a triangle mesh using the GPU \param[in] vertices The vertices of the triangle mesh \param[in] numVertices The number of vertices \param[in] indices The triangle indices \param[in] numTriangleIndices The number of triangle indices \param[in] width The number of samples along the x direction of the resulting SDF volume \param[in] height The number of samples along the y direction of the resulting SDF volume \param[in] depth The number of samples along the z direction of the resulting SDF volume \param[in] minExtents The minimum corner location of the axis aligned box containing the SDF samples \param[in] maxExtents The maximum corner location of the axis aligned box containing the SDF samples \param[in] narrowBandThickness The thickness of the narrow band \param[in] cellsPerSubgrid The number of cells in a sparse subgrid block (full block has mSubgridSize^3 cells and (mSubgridSize+1)^3 samples) \param[in] bitsPerSubgridPixel Subgrid pixel compression \param[out] sdfCoarse Used to store the lower resolution, dense backround SDF to provide distance information further away from the mesh's surface \param[out] sdfSubgridsStartSlots Used to store the subgrids start indices \param[out] sdfDataSubgrids Used to store the subgrids \param[out] subgridsMinSdfValue Used to store the minimum sdf value over all subgrids \param[out] subgridsMaxSdfValue Used to store the maximum sdf value over all subgrids \param[out] sdfSubgrids3DTexBlockDimX Used to store x dimension of the texture block that stores the subgrids \param[out] sdfSubgrids3DTexBlockDimY Used to store y dimension of the texture block that stores the subgrids \param[out] sdfSubgrids3DTexBlockDimZ Used to store z dimension of the texture block that stores the subgrids \param[in] stream The cuda stream on which the conversion is processed. If the default stream (0) is used, a temporary stream will be created internally \return A boolean that indicates whether the SDF creation succeeded */ virtual bool buildSparseSDF(const PxVec3* vertices, PxU32 numVertices, const PxU32* indices, PxU32 numTriangleIndices, PxU32 width, PxU32 height, PxU32 depth, const PxVec3& minExtents, const PxVec3& maxExtents, PxReal narrowBandThickness, PxU32 cellsPerSubgrid, PxSdfBitsPerSubgridPixel::Enum bitsPerSubgridPixel, PxArray& sdfCoarse, PxArray& sdfSubgridsStartSlots, PxArray& sdfDataSubgrids, PxReal& subgridsMinSdfValue, PxReal& subgridsMaxSdfValue, PxU32& sdfSubgrids3DTexBlockDimX, PxU32& sdfSubgrids3DTexBlockDimY, PxU32& sdfSubgrids3DTexBlockDimZ, CUstream stream = 0) = 0; /** \brief Releases the memory including the this pointer */ virtual void release() = 0; /** \brief Destructor */ virtual ~PxSDFBuilder() { } }; #if !PX_DOXYGEN } // namespace physx #endif #endif