// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_RESIDUAL_H #define PX_RESIDUAL_H #include "PxPhysXConfig.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Structure representing residual values. This struct holds residual values, typically used in physics simulations to measure error or discrepancy. */ struct PxResidual { PxReal rmsResidual; //!< Root mean square residual value. PxReal maxResidual; //!< Maximum residual value. PxResidual() : rmsResidual(0.0f), maxResidual(0.0f) {} }; /** \brief Structure representing residual values This struct holds residual values for both position and velocity iterations. */ struct PxResiduals { PxResidual positionIterationResidual; //!< Residual values for position iteration. PxResidual velocityIterationResidual; //!< Residual values for velocity iteration. }; typedef PxResiduals PxArticulationResidual; typedef PxResiduals PxSceneResidual; /** \brief Structure representing residual values for a constraint. This struct holds residual values for both position and velocity iterations specific to a constraint. */ struct PxConstraintResidual { PxReal positionIterationResidual; //!< Residual value for position iteration. PxReal velocityIterationResidual; //!< Residual value for velocity iteration. PxConstraintResidual() : positionIterationResidual(0.0f), velocityIterationResidual(0.0f) {} }; #if !PX_DOXYGEN } #endif #endif