// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_DEFORMABLE_VOLUME_MATERIAL_H #define PX_DEFORMABLE_VOLUME_MATERIAL_H #include "PxDeformableMaterial.h" #if !PX_DOXYGEN namespace physx { #endif struct PxDeformableVolumeMaterialModel { enum Enum { eCO_ROTATIONAL, //!< Default model. Well suited for high stiffness. Does need tetrahedra with good shapes (no extreme slivers) in the rest pose. eNEO_HOOKEAN //!< Well suited for lower stiffness. Robust to any tetrahedron shape. }; }; class PxScene; /** \brief Material class to represent a set of deformable volume material properties. \see PxPhysics.createDeformableVolumeMaterial */ class PxDeformableVolumeMaterial : public PxDeformableMaterial { public: /** \brief Sets material velocity damping term \deprecated Use setElasticityDamping instead. \param[in] damping Material velocity damping term. Range: [0, PX_MAX_F32)
\see getDamping */ PX_DEPRECATED virtual void setDamping(PxReal damping) = 0; /** \brief Retrieves velocity damping \deprecated Use getElasticityDamping instead. \return The velocity damping. \see setDamping() */ PX_DEPRECATED virtual PxReal getDamping() const = 0; /** \brief Sets material damping scale. A scale of 1 corresponds to default damping, a value of 0 will only apply damping to certain motions leading to special effects that look similar to water filled softbodies. \deprecated Damping scale is deprecated. \param[in] scale Damping scale term. Default: 1 Range: [0, 1] \see getDampingScale */ PX_DEPRECATED virtual void setDampingScale(PxReal scale) = 0; /** \brief Retrieves material damping scale. \deprecated Damping scale is deprecated. \return The damping scale term. \see setDamping() */ PX_DEPRECATED virtual PxReal getDampingScale() const = 0; /** \brief Sets the material model. \param[in] model The material model \see getMaterialModel */ virtual void setMaterialModel(PxDeformableVolumeMaterialModel::Enum model) = 0; /** \brief Retrieves the material model. \return The material model. \see setMaterialModel() */ virtual PxDeformableVolumeMaterialModel::Enum getMaterialModel() const = 0; /** \brief Gets the concrete type name. \return The name of the concrete type. */ virtual const char* getConcreteTypeName() const PX_OVERRIDE PX_FINAL { return "PxDeformableVolumeMaterial"; } protected: PX_INLINE PxDeformableVolumeMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxDeformableMaterial(concreteType, baseFlags) {} PX_INLINE PxDeformableVolumeMaterial(PxBaseFlags baseFlags) : PxDeformableMaterial(baseFlags) {} virtual ~PxDeformableVolumeMaterial() {} virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxDeformableVolumeMaterial", PxDeformableMaterial); } }; #if !PX_DOXYGEN } // namespace physx #endif #endif // PX_DEFORMABLE_VOLUME_MATERIAL_H