#include "Bootstrap/Application.h" #include "Ports/SystemInteractionPort.h" #include "Composition/EditorContext.h" #include "Platform/Win32/EditorWindowManager.h" #include namespace XCEngine::UI::Editor { Application::Application() : m_editorContext(std::make_unique()) {} Application::~Application() = default; int RunXCUIEditorApp(HINSTANCE hInstance, int nCmdShow) { Application application; return application.Run(hInstance, nCmdShow); } } // namespace XCEngine::UI::Editor