using XCEngine; using XCEngine.Rendering; namespace XCEngine.Rendering.Universal { public class UniversalRenderPipelineAsset : RendererBackedRenderPipelineAsset { protected override ScriptableRenderPipeline CreateRendererBackedPipeline() { return new UniversalRenderPipeline(this); } protected override ScriptableRendererData CreateDefaultRendererData() { return new UniversalRendererData(); } } }