namespace XCEngine.Rendering { public struct DrawingSettings { public string overrideMaterialPath; public string shaderPassName; public bool hasOverrideMaterial => !string.IsNullOrEmpty( overrideMaterialPath); public bool hasShaderPassName => !string.IsNullOrEmpty( shaderPassName); public static DrawingSettings CreateDefault() { return new DrawingSettings { overrideMaterialPath = string.Empty, shaderPassName = string.Empty }; } } }