using XCEngine.Rendering; namespace XCEngine.Rendering.Universal { public sealed class RendererCameraRequestContext { private readonly CameraRenderRequestContext m_requestContext; internal RendererCameraRequestContext( CameraRenderRequestContext requestContext) { m_requestContext = requestContext; } public int renderedBaseCameraCount => m_requestContext != null ? m_requestContext.renderedBaseCameraCount : 0; public int renderedRequestCount => m_requestContext != null ? m_requestContext.renderedRequestCount : 0; internal CameraRenderRequestContext requestContext => m_requestContext; } }