// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_COMPOUND_PRUNING_POOL_H #define SQ_COMPOUND_PRUNING_POOL_H #include "SqPruner.h" #include "foundation/PxArray.h" #include "GuPrunerMergeData.h" #include "GuIncrementalAABBTree.h" #include "GuAABBTreeBounds.h" namespace physx { namespace Gu { class PruningPool; } namespace Sq { /////////////////////////////////////////////////////////////////////////////////////////////// typedef PxArray UpdateMap; /////////////////////////////////////////////////////////////////////////////////////////////// class CompoundTree { public: void updateObjectAfterManualBoundsUpdates(Gu::PrunerHandle handle); void removeObject(Gu::PrunerHandle handle, Gu::PrunerPayloadRemovalCallback* removalCallback); bool addObject(Gu::PrunerHandle& result, const PxBounds3& bounds, const Gu::PrunerPayload& data, const PxTransform& transform); private: void updateMapping(const Gu::PoolIndex poolIndex, Gu::IncrementalAABBTreeNode* node, const Gu::NodeList& changedLeaves); public: Gu::IncrementalAABBTree* mTree; Gu::PruningPool* mPruningPool; UpdateMap* mUpdateMap; PxTransform mGlobalPose; PxCompoundPrunerQueryFlags mFlags; }; /////////////////////////////////////////////////////////////////////////////////////////////// class CompoundTreePool { public: CompoundTreePool(PxU64 contextID); ~CompoundTreePool(); void preallocate(PxU32 newCapacity); Gu::PoolIndex addCompound(Gu::PrunerHandle* results, const Gu::BVH& bvh, const PxBounds3& compoundBounds, const PxTransform& transform, bool isDynamic, const Gu::PrunerPayload* data, const PxTransform* transforms); Gu::PoolIndex removeCompound(Gu::PoolIndex index, Gu::PrunerPayloadRemovalCallback* removalCallback); void shiftOrigin(const PxVec3& shift); PX_FORCE_INLINE const Gu::AABBTreeBounds& getCurrentAABBTreeBounds() const { return mCompoundBounds; } PX_FORCE_INLINE const PxBounds3* getCurrentCompoundBounds() const { return mCompoundBounds.getBounds(); } PX_FORCE_INLINE PxBounds3* getCurrentCompoundBounds() { return mCompoundBounds.getBounds(); } PX_FORCE_INLINE const CompoundTree* getCompoundTrees() const { return mCompoundTrees; } PX_FORCE_INLINE CompoundTree* getCompoundTrees() { return mCompoundTrees; } PX_FORCE_INLINE PxU32 getNbObjects() const { return mNbObjects; } private: bool resize(PxU32 newCapacity); PxU32 mNbObjects; //!< Current number of objects PxU32 mMaxNbObjects; //!< Max. number of objects (capacity for mWorldBoxes, mObjects) //!< these arrays are parallel Gu::AABBTreeBounds mCompoundBounds; //!< List of compound world boxes, stores mNbObjects, capacity=mMaxNbObjects CompoundTree* mCompoundTrees; PxU64 mContextID; }; } } #endif