#pragma once #include "Core/AssetItem.h" #include #include #include namespace UI { class ProjectManager { public: static ProjectManager& Get(); std::vector& GetCurrentItems(); int GetSelectedIndex() const { return m_selectedIndex; } void SetSelectedIndex(int index) { m_selectedIndex = index; } void NavigateToFolder(const AssetItemPtr& folder); void NavigateBack(); void NavigateToIndex(size_t index); bool CanNavigateBack() const { return m_path.size() > 1; } std::string GetCurrentPath() const; size_t GetPathDepth() const { return m_path.size(); } std::string GetPathName(size_t index) const; void Initialize(const std::string& projectPath); void RefreshCurrentFolder(); void CreateFolder(const std::string& name); void DeleteItem(int index); bool MoveItem(const std::string& sourceFullPath, const std::string& destFolderFullPath); const std::string& GetProjectPath() const { return m_projectPath; } private: ProjectManager() = default; AssetItemPtr ScanDirectory(const std::wstring& path); AssetItemPtr CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder); std::wstring GetCurrentFullPathW() const; AssetItemPtr m_rootFolder; std::vector m_path; int m_selectedIndex = -1; std::string m_projectPath; }; }