# Material::SetTexture ```cpp void SetTexture(const Containers::String& name, const ResourceHandle& texture); ``` 设置纹理属性。 **参数:** - `name` - 属性名称 - `texture` - 纹理资源句柄 **线程安全:** ❌ **复杂度:** O(1) **示例:** ```cpp ResourceHandle albedoTex = ResourceManager::Get().Load("textures/albedo.png"); ResourceHandle normalTex = ResourceManager::Get().Load("textures/normal.png"); mat->SetTexture("albedoMap", albedoTex); mat->SetTexture("normalMap", normalTex); ``` ## 相关文档 - [Material](material.md) - 返回类总览