// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PHYSX_SNIPPET_DEFORMABLE_SURFACE_H #define PHYSX_SNIPPET_DEFORMABLE_SURFACE_H #include "PxPhysicsAPI.h" #include "cudamanager/PxCudaContextManager.h" #include "cudamanager/PxCudaContext.h" #include "PxDeformableSurface.h" #include "geometry/PxTriangle.h" #include "geometry/PxTriangleMeshGeometry.h" #include "extensions/PxCudaHelpersExt.h" class TestSurface { public: TestSurface() : mPositionsInvMass(NULL), mDeformableSurface(NULL), mCudaContextManager(NULL), mTriangleMesh(NULL) { } TestSurface(physx::PxDeformableSurface* deformableSurface, physx::PxCudaContextManager* cudaContextManager) : mDeformableSurface(deformableSurface), mCudaContextManager(cudaContextManager) { physx::PxShape* shape = deformableSurface->getShape(); const physx::PxTriangleMeshGeometry& triangleMeshGeom = static_cast(shape->getGeometry()); mTriangleMesh = triangleMeshGeom.triangleMesh; mPositionsInvMass = PX_EXT_PINNED_MEMORY_ALLOC(physx::PxVec4, *cudaContextManager, mTriangleMesh->getNbVertices()); } ~TestSurface() { } void release() { if (mDeformableSurface) mDeformableSurface->release(); PX_EXT_PINNED_MEMORY_FREE(*mCudaContextManager, mPositionsInvMass); } void copyDeformedVerticesFromGPUAsync(CUstream stream) { physx::PxScopedCudaLock _lock(*mCudaContextManager); mCudaContextManager->getCudaContext()->memcpyDtoHAsync(mPositionsInvMass, reinterpret_cast(mDeformableSurface->getPositionInvMassBufferD()), mTriangleMesh->getNbVertices() * sizeof(physx::PxVec4), stream); } void copyDeformedVerticesFromGPU() { physx::PxScopedCudaLock _lock(*mCudaContextManager); mCudaContextManager->getCudaContext()->memcpyDtoH(mPositionsInvMass, reinterpret_cast(mDeformableSurface->getPositionInvMassBufferD()), mTriangleMesh->getNbVertices() * sizeof(physx::PxVec4)); } physx::PxVec4* mPositionsInvMass; physx::PxDeformableSurface* mDeformableSurface; physx::PxCudaContextManager* mCudaContextManager; physx::PxTriangleMesh* mTriangleMesh; }; #endif // PHYSX_SNIPPET_DEFORMABLE_SURFACE_H