#include "fixtures/D3D12TestFixture.h" TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) { const char* profile = "vs_6_0"; EXPECT_STREQ(profile, "vs_6_0"); } TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) { const char* profile = "ps_6_0"; EXPECT_STREQ(profile, "ps_6_0"); } TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) { const char* profile = "cs_6_0"; EXPECT_STREQ(profile, "cs_6_0"); }