#pragma once #include"../gpu/Gpu.h" #include"../global/Base.h" #include"../global/Config.h" #define FRACRECT(v) v%RECTEDGE #define UNFRACRECT(v) RECTEDGE - v%RECTEDGE #define INTRECT(v) v - v % RECTEDGE class Renderer { public: Renderer(GPU& p_gpu); ~Renderer(); void RenderUI(); private: GPU& m_gpu; };