# GetLocalToWorldMatrix Get the transformation matrix from local space to world space. ## Syntax ```cpp const Math::Matrix4x4& GetLocalToWorldMatrix() const; ``` ## Returns Returns the local-to-world transformation matrix as a `Math::Matrix4x4` reference. ## Remarks Returns the matrix that transforms a point from local space to world space. The matrix is computed from the local position, rotation, and scale combined with the parent's world transform. Uses lazy evaluation and is cached until the transform is marked dirty. ## See Also - [GetWorldToLocalMatrix](get-world-to-local-matrix) ## Examples ```cpp void Example(TransformComponent* transform) { const Math::Matrix4x4& matrix = transform->GetLocalToWorldMatrix(); } ```