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All rights reserved. #ifndef CM_CONE_LIMIT_HELPER_H #define CM_CONE_LIMIT_HELPER_H // This class contains methods for supporting the tan-quarter swing limit - that // is the, ellipse defined by tanQ(theta)^2/tanQ(thetaMax)^2 + tanQ(phi)^2/tanQ(phiMax)^2 = 1 // // Angles are passed as an PxVec3 swing vector with x = 0 and y and z the swing angles // around the y and z axes #include "foundation/PxMathUtils.h" namespace physx { namespace Cm { PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal tanAdd(PxReal tan1, PxReal tan2) { PX_ASSERT(PxAbs(1.0f-tan1*tan2)>1e-6f); return (tan1+tan2)/(1.0f-tan1*tan2); } PX_CUDA_CALLABLE PX_FORCE_INLINE float computeAxisAndError(const PxVec3& r, const PxVec3& d, const PxVec3& twistAxis, PxVec3& axis) { // the point on the cone defined by the tanQ swing vector r // this code is equal to quatFromTanQVector(r).rotate(PxVec3(1.0f, 0.0f, 0.0f); const PxVec3 p(1.0f, 0.0f, 0.0f); const PxReal r2 = r.dot(r), a = 1.0f - r2, b = 1.0f/(1.0f+r2), b2 = b*b; const PxReal v1 = 2.0f * a * b2; const PxVec3 v2(a, 2.0f * r.z, -2.0f * r.y); // a*p + 2*r.cross(p); const PxVec3 coneLine = v1 * v2 - p; // already normalized // the derivative of coneLine in the direction d const PxReal rd = r.dot(d); const PxReal dv1 = -4.0f * rd * (3.0f - r2)*b2*b; const PxVec3 dv2(-2.0f * rd, 2.0f * d.z, -2.0f * d.y); const PxVec3 coneNormal = v1 * dv2 + dv1 * v2; axis = coneLine.cross(coneNormal)/coneNormal.magnitude(); return coneLine.cross(axis).dot(twistAxis); } // this is here because it's used in both LL and Extensions. However, it // should STAY IN THE SDK CODE BASE because it's SDK-specific class ConeLimitHelper { public: PX_CUDA_CALLABLE ConeLimitHelper(PxReal tanQSwingY, PxReal tanQSwingZ, PxReal tanQPadding) : mTanQYMax(tanQSwingY), mTanQZMax(tanQSwingZ), mTanQPadding(tanQPadding) {} // whether the point is inside the (inwardly) padded cone - if it is, there's no limit // constraint PX_CUDA_CALLABLE PX_FORCE_INLINE bool contains(const PxVec3& tanQSwing) const { const PxReal tanQSwingYPadded = tanAdd(PxAbs(tanQSwing.y),mTanQPadding); const PxReal tanQSwingZPadded = tanAdd(PxAbs(tanQSwing.z),mTanQPadding); return PxSqr(tanQSwingYPadded/mTanQYMax)+PxSqr(tanQSwingZPadded/mTanQZMax) <= 1; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 clamp(const PxVec3& tanQSwing, PxVec3& normal) const { const PxVec3 p = PxEllipseClamp(tanQSwing, PxVec3(0.0f, mTanQYMax, mTanQZMax)); normal = PxVec3(0.0f, p.y/PxSqr(mTanQYMax), p.z/PxSqr(mTanQZMax)); #ifdef PX_PARANOIA_ELLIPSE_CHECK PxReal err = PxAbs(PxSqr(p.y/mTanQYMax) + PxSqr(p.z/mTanQZMax) - 1); PX_ASSERT(err<1e-3); #endif return p; } // input is a swing quat, such that swing.x = twist.y = twist.z = 0, q = swing * twist // The routine is agnostic to the sign of q.w (i.e. we don't need the minimal-rotation swing) // output is an axis such that positive rotation increases the angle outward from the // limit (i.e. the image of the x axis), the error is the sine of the angular difference, // positive if the twist axis is inside the cone PX_CUDA_CALLABLE bool getLimit(const PxQuat& swing, PxVec3& axis, PxReal& error) const { PX_ASSERT(swing.w>0.0f); const PxVec3 twistAxis = swing.getBasisVector0(); const PxVec3 tanQSwing = PxVec3(0.0f, PxTanHalf(swing.z,swing.w), -PxTanHalf(swing.y,swing.w)); if(contains(tanQSwing)) return false; PxVec3 normal, clamped = clamp(tanQSwing, normal); // rotation vector and ellipse normal const PxVec3 r(0.0f, -clamped.z, clamped.y), d(0.0f, -normal.z, normal.y); error = computeAxisAndError(r, d, twistAxis, axis); PX_ASSERT(PxAbs(axis.magnitude()-1)<1e-5f); #ifdef PX_PARANOIA_ELLIPSE_CHECK bool inside = PxSqr(tanQSwing.y/mTanQYMax) + PxSqr(tanQSwing.z/mTanQZMax) <= 1; PX_ASSERT(inside && error>-1e-4f || !inside && error<1e-4f); #endif return true; } private: PxReal mTanQYMax, mTanQZMax, mTanQPadding; }; class ConeLimitHelperTanLess { public: PX_CUDA_CALLABLE ConeLimitHelperTanLess(PxReal swingY, PxReal swingZ) : mYMax(swingY), mZMax(swingZ) {} PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 clamp(const PxVec3& swing, PxVec3& normal) const { // finds the closest point on the ellipse to a given point const PxVec3 p = PxEllipseClamp(swing, PxVec3(0.0f, mYMax, mZMax)); // normal to the point on ellipse normal = PxVec3(0.0f, p.y/PxSqr(mYMax), p.z/PxSqr(mZMax)); #ifdef PX_PARANOIA_ELLIPSE_CHECK PxReal err = PxAbs(PxSqr(p.y/mYMax) + PxSqr(p.z/mZMax) - 1); PX_ASSERT(err<1e-3); #endif return p; } // input is a swing quat, such that swing.x = twist.y = twist.z = 0, q = swing * twist // The routine is agnostic to the sign of q.w (i.e. we don't need the minimal-rotation swing) // output is an axis such that positive rotation increases the angle outward from the // limit (i.e. the image of the x axis), the error is the sine of the angular difference, // positive if the twist axis is inside the cone PX_CUDA_CALLABLE void getLimit(const PxQuat& swing, PxVec3& axis, PxReal& error) const { PX_ASSERT(swing.w>0.0f); const PxVec3 twistAxis = swing.getBasisVector0(); // get the angles from the swing quaternion const PxVec3 swingAngle(0.0f, 4.0f * PxAtan2(swing.y, 1.0f + swing.w), 4.0f * PxAtan2(swing.z, 1.0f + swing.w)); PxVec3 normal, clamped = clamp(swingAngle, normal); // rotation vector and ellipse normal const PxVec3 r(0.0f, PxTan(clamped.y/4.0f), PxTan(clamped.z/4.0f)), d(0.0f, normal.y, normal.z); error = computeAxisAndError(r, d, twistAxis, axis); PX_ASSERT(PxAbs(axis.magnitude()-1.0f)<1e-5f); } private: PxReal mYMax, mZMax; }; } // namespace Cm } #endif