#include "Actions/ActionRouting.h" #include "GameViewPanel.h" #include "ViewportPanelContent.h" #include "UI/UI.h" #include namespace XCEngine { namespace Editor { GameViewPanel::GameViewPanel() : Panel("Game") {} void GameViewPanel::Render() { UI::PanelWindowScope panel(m_name.c_str()); if (!panel.IsOpen()) { return; } RenderViewportPanelContent(*m_context, EditorViewportKind::Game); Actions::ObserveInactiveActionRoute(*m_context); } } }