#include "SceneViewportOverlayRenderer.h" #include "SceneViewportOrientationGizmo.h" #include namespace XCEngine { namespace Editor { namespace { ImU32 ToImGuiColor(const Math::Color& color) { const auto toChannel = [](float value) -> int { return static_cast(std::clamp(value, 0.0f, 1.0f) * 255.0f + 0.5f); }; return IM_COL32( toChannel(color.r), toChannel(color.g), toChannel(color.b), toChannel(color.a)); } void DrawSceneMoveGizmo( ImDrawList* drawList, const ImVec2& viewportMin, const SceneViewportMoveGizmoDrawData& moveGizmo) { if (drawList == nullptr || !moveGizmo.visible) { return; } const ImVec2 pivot(viewportMin.x + moveGizmo.pivot.x, viewportMin.y + moveGizmo.pivot.y); drawList->AddCircleFilled(pivot, moveGizmo.pivotRadius + 1.0f, IM_COL32(20, 22, 24, 220), 20); drawList->AddCircle(pivot, moveGizmo.pivotRadius + 1.0f, IM_COL32(255, 255, 255, 48), 20, 1.0f); for (const SceneViewportMoveGizmoHandleDrawData& handle : moveGizmo.handles) { if (!handle.visible) { continue; } const ImU32 color = ToImGuiColor(handle.color); const float thickness = handle.active ? 4.0f : (handle.hovered ? 3.0f : 2.0f); const ImVec2 start(viewportMin.x + handle.start.x, viewportMin.y + handle.start.y); const ImVec2 end(viewportMin.x + handle.end.x, viewportMin.y + handle.end.y); drawList->AddLine(start, end, color, thickness); drawList->AddCircleFilled(end, handle.active ? 6.5f : 5.5f, color, 20); } } } // namespace void DrawSceneViewportOverlay( ImDrawList* drawList, const SceneViewportOverlayData& overlay, const ImVec2& viewportMin, const ImVec2& viewportMax, const ImVec2& viewportSize, const SceneViewportMoveGizmoDrawData* moveGizmo) { if (drawList == nullptr || viewportSize.x <= 1.0f || viewportSize.y <= 1.0f) { return; } drawList->PushClipRect(viewportMin, viewportMax, true); if (overlay.valid) { DrawSceneViewportOrientationGizmo(drawList, overlay, viewportMin, viewportMax); } if (moveGizmo != nullptr) { DrawSceneMoveGizmo(drawList, viewportMin, *moveGizmo); } drawList->PopClipRect(); } } // namespace Editor } // namespace XCEngine