using XCEngine; namespace Gameplay { public enum FieldMetadataProbeState { Idle = 0, Running = 2, } public sealed class FieldMetadataProbe : MonoBehaviour { public int Health; public float Speed; public string Label = string.Empty; public Vector3 SpawnPoint; public FieldMetadataProbeState State = FieldMetadataProbeState.Running; [SerializeField] private bool HiddenFlag = true; public GameObject Target; public Quaternion UnsupportedRotation; public static int SharedCounter; private int IgnoredPrivateCounter = 7; public bool HiddenFlagMirror => HiddenFlag; public int IgnoredPrivateCounterMirror => IgnoredPrivateCounter; } }