#pragma once #include "Core/AssetItem.h" #include "Core/IProjectManager.h" #include #include #include namespace XCEngine { namespace Editor { class ProjectManager : public IProjectManager { public: const std::vector& GetCurrentItems() const override; AssetItemPtr GetRootFolder() const override { return m_rootFolder; } AssetItemPtr GetCurrentFolder() const override { return m_path.empty() ? nullptr : m_path.back(); } AssetItemPtr GetSelectedItem() const override; const std::string& GetSelectedItemPath() const override { return m_selectedItemPath; } int GetSelectedIndex() const override; void SetSelectedIndex(int index) override; void SetSelectedItem(const AssetItemPtr& item) override; void ClearSelection() override; int FindCurrentItemIndex(const std::string& fullPath) const override; void NavigateToFolder(const AssetItemPtr& folder) override; void NavigateBack() override; void NavigateToIndex(size_t index) override; bool CanNavigateBack() const override { return m_path.size() > 1; } std::string GetCurrentPath() const override; size_t GetPathDepth() const override { return m_path.size(); } std::string GetPathName(size_t index) const override; void Initialize(const std::string& projectPath) override; void RefreshCurrentFolder() override; AssetItemPtr CreateFolder(const std::string& name) override; bool DeleteItem(const std::string& fullPath) override; bool MoveItem(const std::string& sourceFullPath, const std::string& destFolderFullPath) override; bool RenameItem(const std::string& sourceFullPath, const std::string& newName) override; const std::string& GetProjectPath() const override { return m_projectPath; } private: bool BuildPathToFolder(const AssetItemPtr& current, const std::string& fullPath, std::vector& outPath) const; void RebuildTreePreservingPath(); AssetItemPtr FindCurrentItemByPath(const std::string& fullPath) const; void SyncSelection(); AssetItemPtr ScanDirectory(const std::wstring& path); AssetItemPtr CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder); std::wstring GetCurrentFullPathW() const; AssetItemPtr m_rootFolder; std::vector m_path; std::string m_selectedItemPath; std::string m_projectPath; }; } }