#include #include #include #include #include #include #include #include #include #include #include #include using namespace XCEngine::Resources; using namespace XCEngine::Containers; namespace { std::string GetMeshFixturePath(const char* fileName) { return (std::filesystem::path(XCENGINE_TEST_FIXTURES_DIR) / "Resources" / "Mesh" / fileName).string(); } TEST(MeshLoader, GetResourceType) { MeshLoader loader; EXPECT_EQ(loader.GetResourceType(), ResourceType::Mesh); } TEST(MeshLoader, GetSupportedExtensions) { MeshLoader loader; auto extensions = loader.GetSupportedExtensions(); EXPECT_GE(extensions.Size(), 1u); } TEST(MeshLoader, CanLoad) { MeshLoader loader; EXPECT_TRUE(loader.CanLoad("test.obj")); EXPECT_TRUE(loader.CanLoad("test.fbx")); EXPECT_TRUE(loader.CanLoad("test.gltf")); EXPECT_TRUE(loader.CanLoad("test.OBJ")); EXPECT_FALSE(loader.CanLoad("test.txt")); EXPECT_FALSE(loader.CanLoad("test.png")); } TEST(MeshLoader, LoadInvalidPath) { MeshLoader loader; LoadResult result = loader.Load("invalid/path/mesh.obj"); EXPECT_FALSE(result); } TEST(MeshLoader, ResourceManagerRegistersMeshAndTextureLoaders) { ResourceManager& manager = ResourceManager::Get(); manager.Initialize(); EXPECT_NE(manager.GetLoader(ResourceType::Mesh), nullptr); EXPECT_NE(manager.GetLoader(ResourceType::Texture), nullptr); manager.Shutdown(); } TEST(MeshLoader, LoadValidObjMesh) { MeshLoader loader; const std::string path = GetMeshFixturePath("triangle.obj"); LoadResult result = loader.Load(path.c_str()); ASSERT_TRUE(result); ASSERT_NE(result.resource, nullptr); auto* mesh = static_cast(result.resource); EXPECT_EQ(mesh->GetVertexCount(), 3u); EXPECT_EQ(mesh->GetIndexCount(), 3u); EXPECT_EQ(mesh->GetVertexStride(), sizeof(StaticMeshVertex)); EXPECT_FALSE(mesh->IsUse32BitIndex()); ASSERT_EQ(mesh->GetSections().Size(), 1u); EXPECT_EQ(mesh->GetSections()[0].vertexCount, 3u); EXPECT_EQ(mesh->GetSections()[0].indexCount, 3u); EXPECT_TRUE(HasVertexAttribute(mesh->GetVertexAttributes(), VertexAttribute::Position)); EXPECT_TRUE(HasVertexAttribute(mesh->GetVertexAttributes(), VertexAttribute::Normal)); EXPECT_TRUE(HasVertexAttribute(mesh->GetVertexAttributes(), VertexAttribute::UV0)); EXPECT_EQ(mesh->GetBounds().GetMin(), XCEngine::Math::Vector3(0.0f, 0.0f, -1.0f)); EXPECT_EQ(mesh->GetBounds().GetMax(), XCEngine::Math::Vector3(1.0f, 1.0f, -1.0f)); EXPECT_EQ(mesh->GetSections()[0].bounds.GetMin(), XCEngine::Math::Vector3(0.0f, 0.0f, -1.0f)); EXPECT_EQ(mesh->GetSections()[0].bounds.GetMax(), XCEngine::Math::Vector3(1.0f, 1.0f, -1.0f)); const auto* vertices = static_cast(mesh->GetVertexData()); ASSERT_NE(vertices, nullptr); EXPECT_FLOAT_EQ(vertices[0].position.x, 0.0f); EXPECT_FLOAT_EQ(vertices[0].position.y, 0.0f); EXPECT_FLOAT_EQ(vertices[0].position.z, -1.0f); EXPECT_FLOAT_EQ(vertices[0].normal.z, -1.0f); EXPECT_FLOAT_EQ(vertices[1].uv0.x, 1.0f); EXPECT_FLOAT_EQ(vertices[2].uv0.y, 1.0f); delete mesh; } TEST(MeshLoader, GeneratesNormalsAndTangentsWhenRequested) { MeshLoader loader; MeshImportSettings settings; settings.AddImportFlag(MeshImportFlags::GenerateNormals); settings.AddImportFlag(MeshImportFlags::GenerateTangents); const std::string path = GetMeshFixturePath("triangle_no_normals.obj"); LoadResult result = loader.Load(path.c_str(), &settings); ASSERT_TRUE(result); ASSERT_NE(result.resource, nullptr); auto* mesh = static_cast(result.resource); EXPECT_TRUE(HasVertexAttribute(mesh->GetVertexAttributes(), VertexAttribute::Normal)); EXPECT_TRUE(HasVertexAttribute(mesh->GetVertexAttributes(), VertexAttribute::Tangent)); EXPECT_TRUE(HasVertexAttribute(mesh->GetVertexAttributes(), VertexAttribute::Bitangent)); const auto* vertices = static_cast(mesh->GetVertexData()); ASSERT_NE(vertices, nullptr); EXPECT_GT(vertices[0].normal.Magnitude(), 0.0f); EXPECT_GT(vertices[0].tangent.Magnitude(), 0.0f); EXPECT_GT(vertices[0].bitangent.Magnitude(), 0.0f); delete mesh; } TEST(MeshLoader, ImportsMaterialTexturesFromObj) { MeshLoader loader; const std::string path = GetMeshFixturePath("textured_triangle.obj"); LoadResult result = loader.Load(path.c_str()); ASSERT_TRUE(result); ASSERT_NE(result.resource, nullptr); auto* mesh = static_cast(result.resource); ASSERT_EQ(mesh->GetSections().Size(), 1u); ASSERT_GE(mesh->GetMaterials().Size(), 1u); EXPECT_LT(mesh->GetSections()[0].materialID, mesh->GetMaterials().Size()); Material* material = mesh->GetMaterial(mesh->GetSections()[0].materialID); ASSERT_NE(material, nullptr); EXPECT_TRUE(material->HasProperty("baseColorTexture")); EXPECT_EQ(material->GetTextureBindingCount(), 1u); ResourceHandle diffuseTexture = material->GetTexture("baseColorTexture"); ASSERT_TRUE(diffuseTexture.IsValid()); EXPECT_EQ(diffuseTexture->GetWidth(), 2u); EXPECT_EQ(diffuseTexture->GetHeight(), 2u); EXPECT_EQ(diffuseTexture->GetPixelDataSize(), 16u); EXPECT_EQ(mesh->GetTextures().Size(), 1u); delete mesh; } TEST(MeshLoader, AssetDatabaseCreatesModelArtifactAndReusesItWithoutReimport) { namespace fs = std::filesystem; using namespace std::chrono_literals; const fs::path projectRoot = fs::temp_directory_path() / "xc_mesh_library_cache_test"; const fs::path assetsDir = projectRoot / "Assets"; fs::remove_all(projectRoot); fs::create_directories(assetsDir); fs::copy_file(GetMeshFixturePath("textured_triangle.obj"), assetsDir / "textured_triangle.obj", fs::copy_options::overwrite_existing); fs::copy_file(GetMeshFixturePath("textured_triangle.mtl"), assetsDir / "textured_triangle.mtl", fs::copy_options::overwrite_existing); fs::copy_file(GetMeshFixturePath("checker.bmp"), assetsDir / "checker.bmp", fs::copy_options::overwrite_existing); AssetDatabase database; database.Initialize(projectRoot.string().c_str()); AssetDatabase::ResolvedAsset firstResolve; ASSERT_TRUE(database.EnsureArtifact("Assets/textured_triangle.obj", ResourceType::Mesh, firstResolve)); ASSERT_TRUE(firstResolve.exists); ASSERT_TRUE(firstResolve.artifactReady); EXPECT_TRUE(fs::exists(projectRoot / "Assets" / "textured_triangle.obj.meta")); EXPECT_TRUE(fs::exists(projectRoot / "Library" / "SourceAssetDB" / "assets.db")); EXPECT_TRUE(fs::exists(projectRoot / "Library" / "ArtifactDB" / "artifacts.db")); EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr())); EXPECT_TRUE(fs::exists((fs::path(firstResolve.artifactDirectory.CStr()) / "texture_0.xctex"))); AssetRef assetRef; ASSERT_TRUE(database.TryGetAssetRef("Assets/textured_triangle.obj", ResourceType::Mesh, assetRef)); EXPECT_TRUE(assetRef.IsValid()); const auto originalArtifactWriteTime = fs::last_write_time(firstResolve.artifactMainPath.CStr()); std::this_thread::sleep_for(50ms); AssetDatabase::ResolvedAsset secondResolve; ASSERT_TRUE(database.EnsureArtifact("Assets/textured_triangle.obj", ResourceType::Mesh, secondResolve)); EXPECT_EQ(firstResolve.artifactMainPath, secondResolve.artifactMainPath); EXPECT_EQ(originalArtifactWriteTime, fs::last_write_time(secondResolve.artifactMainPath.CStr())); database.Shutdown(); fs::remove_all(projectRoot); } TEST(MeshLoader, ResourceManagerLoadsModelByAssetRefFromProjectAssets) { namespace fs = std::filesystem; ResourceManager& manager = ResourceManager::Get(); manager.Initialize(); const fs::path projectRoot = fs::temp_directory_path() / "xc_mesh_asset_ref_test"; const fs::path assetsDir = projectRoot / "Assets"; fs::remove_all(projectRoot); fs::create_directories(assetsDir); fs::copy_file(GetMeshFixturePath("textured_triangle.obj"), assetsDir / "textured_triangle.obj", fs::copy_options::overwrite_existing); fs::copy_file(GetMeshFixturePath("textured_triangle.mtl"), assetsDir / "textured_triangle.mtl", fs::copy_options::overwrite_existing); fs::copy_file(GetMeshFixturePath("checker.bmp"), assetsDir / "checker.bmp", fs::copy_options::overwrite_existing); manager.SetResourceRoot(projectRoot.string().c_str()); const auto firstHandle = manager.Load("Assets/textured_triangle.obj"); ASSERT_TRUE(firstHandle.IsValid()); EXPECT_EQ(firstHandle->GetVertexCount(), 3u); EXPECT_EQ(firstHandle->GetIndexCount(), 3u); EXPECT_GE(firstHandle->GetMaterials().Size(), 1u); EXPECT_EQ(firstHandle->GetTextures().Size(), 1u); const auto initialMaterialCount = firstHandle->GetMaterials().Size(); AssetRef assetRef; ASSERT_TRUE(manager.TryGetAssetRef("Assets/textured_triangle.obj", ResourceType::Mesh, assetRef)); EXPECT_TRUE(assetRef.IsValid()); manager.UnloadAll(); const auto secondHandle = manager.Load(assetRef); ASSERT_TRUE(secondHandle.IsValid()); EXPECT_EQ(secondHandle->GetPath(), "Assets/textured_triangle.obj"); EXPECT_EQ(secondHandle->GetVertexCount(), 3u); EXPECT_EQ(secondHandle->GetIndexCount(), 3u); EXPECT_EQ(secondHandle->GetMaterials().Size(), initialMaterialCount); EXPECT_EQ(secondHandle->GetTextures().Size(), 1u); manager.SetResourceRoot(""); manager.Shutdown(); fs::remove_all(projectRoot); } } // namespace