#include "Rendering/Execution/Internal/CameraFrameRenderGraphExecution.h" #include "Rendering/Execution/DirectionalShadowExecutionState.h" #include "Rendering/Execution/Internal/CameraFrameRenderGraphStageRecording.h" namespace XCEngine { namespace Rendering { bool ExecuteCameraFrameRenderGraphPlan( const CameraFramePlan& plan, const DirectionalShadowExecutionState& shadowState, const RenderSceneData& sceneData, RenderPipeline* pipeline, RenderPass* objectIdPass, RenderPass* depthOnlyPass, RenderPass* shadowCasterPass) { return ExecuteCameraFrameRenderGraphStages( plan, shadowState, sceneData, pipeline, objectIdPass, depthOnlyPass, shadowCasterPass); } } // namespace Rendering } // namespace XCEngine