# RHICommandList 方法 ## Reset ```cpp virtual void Reset() = 0; ``` 重置命令列表,开始新的录制。 ## Close ```cpp virtual void Close() = 0; ``` 关闭命令列表,结束录制。 ## TransitionBarrier ```cpp virtual void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter) = 0; ``` 资源状态转换屏障。 ## SetPipelineState ```cpp virtual void SetPipelineState(void* pso) = 0; ``` 设置管线状态对象。 ## SetPrimitiveTopology ```cpp virtual void SetPrimitiveTopology(PrimitiveTopology topology) = 0; ``` 设置图元拓扑。 ## SetViewport ```cpp virtual void SetViewport(const Viewport& viewport) = 0; ``` 设置视口。 ## SetViewports ```cpp virtual void SetViewports(uint32_t count, const Viewport* viewports) = 0; ``` 设置多个视口。 ## SetScissorRect ```cpp virtual void SetScissorRect(const Rect& rect) = 0; ``` 设置裁剪矩形。 ## SetScissorRects ```cpp virtual void SetScissorRects(uint32_t count, const Rect* rects) = 0; ``` 设置多个裁剪矩形。 ## SetRenderTargets ```cpp virtual void SetRenderTargets(uint32_t count, void** renderTargets, void* depthStencil = nullptr) = 0; ``` 设置渲染目标。 ## SetDepthStencilState ```cpp virtual void SetDepthStencilState(const DepthStencilState& state) = 0; ``` 设置深度模板状态。 ## SetStencilRef ```cpp virtual void SetStencilRef(uint8_t ref) = 0; ``` 设置模板参考值。 ## SetBlendState ```cpp virtual void SetBlendState(const BlendState& state) = 0; ``` 设置混合状态。 ## SetBlendFactor ```cpp virtual void SetBlendFactor(const float factor[4]) = 0; ``` 设置混合因子。 ## SetVertexBuffer ```cpp virtual void SetVertexBuffer(uint32_t slot, void* buffer, uint64_t offset, uint32_t stride) = 0; ``` 设置顶点缓冲。 ## SetVertexBuffers ```cpp virtual void SetVertexBuffers(uint32_t startSlot, uint32_t count, const uint64_t* buffers, const uint64_t* offsets, const uint32_t* strides) = 0; ``` 设置多个顶点缓冲。 ## SetIndexBuffer ```cpp virtual void SetIndexBuffer(void* buffer, uint64_t offset, Format format) = 0; ``` 设置索引缓冲。 ## Draw ```cpp virtual void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t startVertex = 0, uint32_t startInstance = 0) = 0; ``` 绘制调用。 ## DrawIndexed ```cpp virtual void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t startIndex = 0, int32_t baseVertex = 0, uint32_t startInstance = 0) = 0; ``` 索引绘制调用。 ## Clear ```cpp virtual void Clear(float r, float g, float b, float a, uint32_t buffers) = 0; ``` 清除缓冲。 ## ClearRenderTarget ```cpp virtual void ClearRenderTarget(void* renderTarget, const float color[4]) = 0; ``` 清除渲染目标。 ## ClearDepthStencil ```cpp virtual void ClearDepthStencil(void* depthStencil, float depth, uint8_t stencil) = 0; ``` 清除深度模板。 ## CopyResource ```cpp virtual void CopyResource(void* dst, void* src) = 0; ``` 复制资源。 ## Dispatch ```cpp virtual void Dispatch(uint32_t x, uint32_t y, uint32_t z) = 0; ``` 分发计算着色器。 ## Shutdown ```cpp virtual void Shutdown() = 0; ``` 释放命令列表资源。