# Quaternion::ToEulerAngles ```cpp Vector3 ToEulerAngles() const ``` 将四元数转换为欧拉角(弧度)。 **返回:** `Vector3` - 欧拉角 (pitch, yaw, roll) **复杂度:** O(1) **示例:** ```cpp Quaternion rot = ...; Vector3 euler = rot.ToEulerAngles(); ```