# LoadScene Load a scene from a file synchronously. ## Syntax ```cpp void LoadScene(const std::string& filePath); ``` ## Parameters - `filePath` - The path to the scene file. ## Remarks Loads a scene from the specified file path. This is a synchronous operation and will block until the scene is fully loaded. ## See Also - [LoadSceneAsync](load-scene-async) - [CreateScene](create-scene) ## Examples ```cpp void Example() { SceneManager& manager = SceneManager::Get(); manager.LoadScene("assets/scenes/level1.scene"); } ```