# GetAllScenes Get all loaded scenes. ## Syntax ```cpp std::vector GetAllScenes() const; ``` ## Returns Returns a `std::vector` containing pointers to all loaded scenes. ## See Also - [GetScene](get-scene) ## Examples ```cpp void Example() { SceneManager& manager = SceneManager::Get(); for (Scene* scene : manager.GetAllScenes()) { XC_LOG_INFO("Scene: {}", scene->GetName()); } } ```