# OpenGLCommandList::TransitionBarrier ```cpp void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter) ``` 设置资源状态转换屏障。 **参数:** - `resource` - 资源指针 - `stateBefore` - 转换前状态 - `stateAfter` - 转换后状态 **示例:** ```cpp commandList->TransitionBarrier(texture, ResourceStates::RenderTarget, ResourceStates::Common); ``` ## 相关文档 - [OpenGLCommandList](command-list.md) - 返回类总览