#include "fixtures/D3D12TestFixture.h" TEST_F(D3D12TestFixture, Shader_Placeholder) { ASSERT_NE(GetDevice(), nullptr); } TEST_F(D3D12TestFixture, Shader_GetVertexShaderProfile) { const char* profile = "vs_6_0"; EXPECT_STREQ(profile, "vs_6_0"); } TEST_F(D3D12TestFixture, Shader_GetPixelShaderProfile) { const char* profile = "ps_6_0"; EXPECT_STREQ(profile, "ps_6_0"); } TEST_F(D3D12TestFixture, Shader_GetComputeShaderProfile) { const char* profile = "cs_6_0"; EXPECT_STREQ(profile, "cs_6_0"); }