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All rights reserved. #ifndef GU_EXTENDED_BUCKET_PRUNER_H #define GU_EXTENDED_BUCKET_PRUNER_H #include "GuPrunerTypedef.h" #include "GuAABBTreeUpdateMap.h" #include "foundation/PxHashMap.h" #include "GuAABBTreeBounds.h" #include "GuSecondaryPruner.h" namespace physx { class PxRenderOutput; namespace Gu { class AABBTreeMergeData; // Extended bucket pruner data, if an object belongs to the tree of trees, we need to // remember node for the sub tree, the tree it belongs to and the main tree node struct ExtendedBucketPrunerData { PxU32 mTimeStamp; // timestamp TreeNodeIndex mSubTreeNode; // sub tree node index PxU32 mMergeIndex; // index in bounds and merged trees array }; // Merged tree structure, holds tree and its timeStamp, released when no objects is in the tree // or timeStamped objects are released struct MergedTree { AABBTree* mTree; // AABB tree size_t mTimeStamp; // }; // hashing function for PrunerPayload key // PT: TODO: move this to PrunerPayload? struct ExtendedBucketPrunerHash { PX_FORCE_INLINE uint32_t operator()(const PrunerPayload& payload) const { #if PX_P64_FAMILY // const PxU32 h0 = PxHash((const void*)payload.data[0]); // const PxU32 h1 = PxHash((const void*)payload.data[1]); const PxU32 h0 = PxU32(PX_MAX_U32 & payload.data[0]); const PxU32 h1 = PxU32(PX_MAX_U32 & payload.data[1]); return physx::PxComputeHash(PxU64(h0) | (PxU64(h1) << 32)); #else return physx::PxComputeHash(PxU64(payload.data[0]) | (PxU64(payload.data[1]) << 32)); #endif } PX_FORCE_INLINE bool equal(const PrunerPayload& k0, const PrunerPayload& k1) const { return (k0.data[0] == k1.data[0]) && (k0.data[1] == k1.data[1]); } }; // A.B. replace, this is useless, need to be able to traverse the map and release while traversing, also eraseAt failed typedef PxHashMap ExtendedBucketPrunerMap; // Extended bucket pruner holds single objects in a bucket pruner and AABBtrees in a tree of trees. // Base usage of ExtendedBucketPruner is for dynamic AABBPruner new objects, that did not make it // into new tree. Single objects go directly into a bucket pruner, while merged AABBtrees // go into a tree of trees. // PT: TODO: this is not a Pruner (doesn't use the Pruner API) so its name should be e.g. "ExtendedBucketPrunerCore". // And it's also not always using a bucket pruner... so the whole "ExtendedBucketPruner" name everywhere is wrong. class ExtendedBucketPruner { public: ExtendedBucketPruner(PxU64 contextID, CompanionPrunerType type, const PruningPool* pool); ~ExtendedBucketPruner(); // release void release(); // add single object into a bucket pruner directly PX_FORCE_INLINE bool addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp, const PoolIndex poolIndex) { return mCompanion ? mCompanion->addObject(object, handle, worldAABB, transform, timeStamp, poolIndex) : true; } // add AABB tree from pruning structure - adds new primitive into main AABB tree void addTree(const AABBTreeMergeData& mergeData, PxU32 timeStamp); // update object bool updateObject(const PxBounds3& worldAABB, const PxTransform& transform, const PrunerPayload& object, PrunerHandle handle, const PoolIndex poolIndex); // remove object, removed object is replaced in pruning pool by swapped object, indices needs to be updated bool removeObject(const PrunerPayload& object, PrunerHandle handle, PxU32 objectIndex, const PrunerPayload& swapObject, PxU32 swapObjectIndex); // swap object index, the object index can be in core pruner or tree of trees void swapIndex(PxU32 objectIndex, const PrunerPayload& swapObject, PxU32 swapObjectIndex, bool corePrunerIncluded = true); // refit marked nodes in tree of trees void refitMarkedNodes(const PxBounds3* boxes); // notify timestampChange - swap trees in incremental pruner PX_FORCE_INLINE void timeStampChange() { if(mCompanion) mCompanion->timeStampChange(); } // look for objects marked with input timestamp everywhere in the structure, and remove them. This is the same // as calling 'removeObject' individually for all these objects, but much more efficient. Returns number of removed objects. PxU32 removeMarkedObjects(PxU32 timeStamp); // queries against the pruner bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback&) const; bool overlap(const ShapeData& queryVolume, PrunerOverlapCallback&) const; bool sweep(const ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback&) const; // origin shift void shiftOrigin(const PxVec3& shift); // debug visualize void visualize(PxRenderOutput& out, PxU32 color) const; PX_FORCE_INLINE void build() { if(mCompanion) mCompanion->build(); } PX_FORCE_INLINE PxU32 getNbObjects() const { const PxU32 nb = mCompanion ? mCompanion->getNbObjects() : 0; return nb + mExtendedBucketPrunerMap.size(); } void getGlobalBounds(PxBounds3&) const; private: // separate call for indices invalidation, object can be either in AABBPruner or Bucket pruner, but the swapped object can be // in the tree of trees void invalidateObject(const ExtendedBucketPrunerData& object, PxU32 objectIndex, const PrunerPayload& swapObject, PxU32 swapObjectIndex); void resize(PxU32 size); void buildMainAABBTree(); void cleanTrees(); #if PX_DEBUG // Extended bucket pruner validity check bool checkValidity(); #endif CompanionPruner* mCompanion; // Companion pruner for single objects const PruningPool* mPruningPool; // Pruning pool from AABB pruner ExtendedBucketPrunerMap mExtendedBucketPrunerMap; // Map holding objects from tree merge - objects in tree of trees AABBTree* mMainTree; // Main tree holding merged trees AABBTreeUpdateMap mMainTreeUpdateMap; // Main tree updated map - merged trees index to nodes AABBTreeUpdateMap mMergeTreeUpdateMap; // Merged tree update map used while tree is merged AABBTreeBounds mBounds; // Merged trees bounds used for main tree building MergedTree* mMergedTrees; // Merged trees PxU32 mCurrentTreeIndex; // Current trees index PxU32 mCurrentTreeCapacity; // Current tress capacity bool mTreesDirty; // Dirty marker }; } } #endif