# GetActiveScene Get the currently active scene. ## Syntax ```cpp Scene* GetActiveScene() const; ``` ## Returns Returns a pointer to the currently active `Scene`, or `nullptr` if no scene is active. ## See Also - [SetActiveScene](set-active-scene) ## Examples ```cpp void Example() { SceneManager& manager = SceneManager::Get(); Scene* active = manager.GetActiveScene(); if (active) { XC_LOG_INFO("Active scene: {}", active->GetName()); } } ```