// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PVD_DEFAULT_FILE_TRANSPORT_H #define PX_PVD_DEFAULT_FILE_TRANSPORT_H #include "pvd/PxPvdTransport.h" #include "foundation/PxUserAllocated.h" #include "PsFileBuffer.h" #include "foundation/PxMutex.h" namespace physx { namespace pvdsdk { class PvdDefaultFileTransport : public physx::PxPvdTransport, public physx::PxUserAllocated { PX_NOCOPY(PvdDefaultFileTransport) public: PvdDefaultFileTransport(const char* name); virtual ~PvdDefaultFileTransport(); virtual bool connect(); virtual void disconnect(); virtual bool isConnected(); virtual bool write(const uint8_t* inBytes, uint32_t inLength); virtual PxPvdTransport& lock(); virtual void unlock(); virtual void flush(); virtual uint64_t getWrittenDataSize(); virtual void release(); private: physx::PsFileBuffer* mFileBuffer; bool mConnected; uint64_t mWrittenData; physx::PxMutex mMutex; bool mLocked; // for debug, remove it when finished }; } // pvdsdk } // physx #endif