using XCEngine; using XCEngine.Rendering; namespace XCEngine.Rendering.Universal { internal static class UniversalMainSceneFeatureUtility { public static bool IsActive( RenderingData renderingData) { return renderingData != null && renderingData.isMainSceneStage; } public static bool SupportsPass( RenderingData renderingData, ScriptableRenderPass renderPass) { return IsActive(renderingData) && renderPass != null && renderPass.SupportsStage( renderingData.stage); } public static bool EnqueuePass( ScriptableRenderer renderer, RenderingData renderingData, ScriptableRenderPass renderPass) { if (renderer == null || !SupportsPass( renderingData, renderPass)) { return false; } renderer.EnqueuePass(renderPass); return true; } } }