// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxsContactManager.h" using namespace physx; PxsContactManager::PxsContactManager(PxU32 index) : mFlags(0), mCmIndex(index) { // PT: TODO: any reason why we don't initialize all members here, e.g. shapeCore pointers? // PT: it might be because of the way we preallocate contact managers in the pipeline, and release the ones // we filtered out. Maybe properly initializing everything "for no reason" in that case is costly. // Still, it is unclear why we initialize *some* of the members there then. mNpUnit.mRigidCore0 = NULL; mNpUnit.mRigidCore1 = NULL; mNpUnit.mRestDistance = 0; mNpUnit.mFrictionDataPtr = NULL; mNpUnit.mFrictionPatchCount = 0; mNpUnit.mFlags = 0; mNpUnit.setDominance0(1u); mNpUnit.setDominance1(1u); } PxsContactManager::~PxsContactManager() { } void PxsContactManager::setCCD(bool enable) { PxU32 flags = mFlags & (~PXS_CM_CCD_CONTACT); if (enable) flags |= PXS_CM_CCD_LINEAR; else flags &= ~PXS_CM_CCD_LINEAR; mFlags = flags; }