#include "fixtures/D3D12TestFixture.h" TEST_F(D3D12TestFixture, CommandList_Placeholder) { ASSERT_NE(GetCommandList(), nullptr); } TEST_F(D3D12TestFixture, CommandList_Close) { HRESULT hr = GetCommandList()->Close(); ASSERT_HRESULT_SUCCEEDED(hr); } TEST_F(D3D12TestFixture, CommandList_GetDesc) { D3D12_COMMAND_LIST_TYPE type = GetCommandList()->GetType(); EXPECT_EQ(type, D3D12_COMMAND_LIST_TYPE_DIRECT); }