using XCEngine; using XCEngine.Rendering; namespace XCEngine.Rendering.Universal { public static class CameraRenderRequestContextExtensions { public static bool HasDirectionalShadow( this CameraRenderRequestContext context) { return context != null && InternalCalls .Rendering_CameraRenderRequestContext_GetHasDirectionalShadow( context.nativeHandle); } public static void ClearDirectionalShadow( this CameraRenderRequestContext context) { if (context == null) { return; } InternalCalls .Rendering_CameraRenderRequestContext_ClearDirectionalShadow( context.nativeHandle); } } }