#include "Rendering/Viewport/SceneViewportRenderPassBundle.h" namespace XCEngine::UI::Editor::App { void SceneViewportRenderPassBundle::Shutdown() { m_gridRenderer.Shutdown(); m_selectionOutlineRenderer.Shutdown(); } SceneViewportRenderPlanBuildResult SceneViewportRenderPassBundle::BuildRenderPlan( ViewportRenderTargets& targets, const SceneViewportRenderRequest& request) { return BuildSceneViewportRenderPlan( targets, request, [this](const SceneViewportGridPassData& data) { return CreateSceneViewportGridPass(m_gridRenderer, data); }, [this]( ViewportRenderTargets* outlineTargets, const std::vector& selectedObjectIds, const SceneViewportSelectionOutlineStyle& style) { return CreateSceneViewportSelectionOutlinePass( m_selectionOutlineRenderer, outlineTargets, selectedObjectIds, style); }); } } // namespace XCEngine::UI::Editor::App