#pragma once #include "HierarchyPanel.h" #include "Rendering/Assets/BuiltInIcons.h" #include "Composition/EditorPanelIds.h" #include namespace XCEngine::UI::Editor::App::HierarchyPanelInternal { using ::XCEngine::UI::UIColor; inline constexpr float kDragThreshold = 4.0f; inline constexpr UIColor kDragPreviewColor(0.92f, 0.92f, 0.92f, 0.42f); ::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const BuiltInIcons* icons); } // namespace XCEngine::UI::Editor::App::HierarchyPanelInternal