# OpenGLPipelineState **命名空间**: `XCEngine::RHI` **描述**: OpenGL 管线状态对象实现,继承自 `RHIPipelineState`。 ## 方法列表 | 方法 | 文档 | |------|------| | `Shutdown` | [详细文档](../../pipeline-state/shutdown.md) | | `Bind` | [详细文档](../../shader/bind.md) | | `Unbind` | [详细文档](../../shader/unbind.md) | | `GetNativeHandle` | [详细文档](../../pipeline-state/get-native-handle.md) | | `GetType` | [详细文档](../../pipeline-state/get-type.md) | | `SetDepthStencilState` | [详细文档](set-depth-stencil-state.md) | | `SetBlendState` | [详细文档](set-blend-state.md) | | `SetRasterizerState` | [详细文档](set-rasterizer-state.md) | | `SetViewport` | [详细文档](set-viewport.md) | | `SetScissor` | [详细文档](set-scissor.md) | | `SetLogicalOperation` | [详细文档](set-logical-operation.md) | | `Apply` | [详细文档](apply.md) | | `ApplyDepthStencil` | [详细文档](apply-depth-stencil.md) | | `ApplyBlend` | [详细文档](apply-blend.md) | | `ApplyRasterizer` | [详细文档](apply-rasterizer.md) | | `ApplyViewport` | [详细文档](apply-viewport.md) | | `ApplyScissor` | [详细文档](apply-scissor.md) | | `SetClearColor` | [详细文档](set-clear-color.md) | | `Clear` | [详细文档](../../command-list/clear.md) | | `AttachShader` | [详细文档](attach-shader.md) | | `DetachShader` | [详细文档](detach-shader.md) | | `GetDepthStencilState` | [详细文档](get-depth-stencil-state.md) | | `GetBlendState` | [详细文档](get-blend-state.md) | | `GetRasterizerState` | [详细文档](get-rasterizer-state.md) | ## 相关文档 - [OpenGL 后端总览](../overview.md) - [RHIPipelineState](../../pipeline-state/pipeline-state.md) - 抽象管线状态接口