# Frustum::Intersects (bounds) ```cpp bool Intersects(const Bounds& bounds) const ``` 检测轴对齐包围盒是否与视锥体相交。 **参数:** - `bounds` - 要检测的轴对齐包围盒 **返回:** `bool` - 与视锥相交返回 true **复杂度:** O(1) **示例:** ```cpp Frustum frustum = camera.CalculateFrustum(); for (const auto& object : sceneObjects) { if (frustum.Intersects(object.bounds)) { // 物体与视锥相交,需要渲染 Render(object); } } ```