# TextureImportSettings::SetUseHardwareCompression / GetUseHardwareCompression ```cpp void SetUseHardwareCompression(bool use); bool GetUseHardwareCompression() const; ``` 设置或获取是否使用硬件压缩(GPU 压缩格式)。 **参数:** - `use` - 是否使用硬件压缩 **返回:** `bool` / `void` **线程安全:** ✅ **示例:** ```cpp TextureImportSettings settings; settings.SetUseHardwareCompression(true); bool use = settings.GetUseHardwareCompression(); // true ``` ## 相关文档 - [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览