# GetForward Get the forward direction vector in world space. ## Syntax ```cpp Math::Vector3 GetForward() const; ``` ## Returns Returns the forward direction vector as a `Math::Vector3`. ## Remarks Returns the forward direction of this transform in world space, based on the world rotation. By convention, forward is typically the negative Z axis direction. ## See Also - [GetRight](get-right) - [GetUp](get-up) ## Examples ```cpp void Example(TransformComponent* transform) { Math::Vector3 forward = transform->GetForward(); XC_LOG_INFO("Forward: ({}, {}, {})", forward.x, forward.y, forward.z); } ```