#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h" #include #include using namespace XCEngine::Components; using namespace XCEngine::Debug; using namespace XCEngine::Math; using namespace XCEngine::Rendering; using namespace XCEngine::Resources; using namespace XCEngine::RHI; using namespace XCEngine::RHI::Integration; namespace { constexpr const char* kD3D12Screenshot = "textured_quad_scene_d3d12.ppm"; constexpr const char* kOpenGLScreenshot = "textured_quad_scene_opengl.ppm"; constexpr uint32_t kFrameWidth = 1280; constexpr uint32_t kFrameHeight = 720; Mesh* CreateQuadMesh() { auto* mesh = new Mesh(); IResource::ConstructParams params = {}; params.name = "TexturedQuad"; params.path = "Tests/Rendering/TexturedQuad.mesh"; params.guid = ResourceGUID::Generate(params.path); mesh->Initialize(params); StaticMeshVertex vertices[4] = {}; vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f); vertices[0].uv0 = Vector2(0.0f, 1.0f); vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f); vertices[1].uv0 = Vector2(0.0f, 0.0f); vertices[2].position = Vector3(1.0f, -1.0f, 0.0f); vertices[2].uv0 = Vector2(1.0f, 1.0f); vertices[3].position = Vector3(1.0f, 1.0f, 0.0f); vertices[3].uv0 = Vector2(1.0f, 0.0f); const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 }; mesh->SetVertexData( vertices, sizeof(vertices), 4, sizeof(StaticMeshVertex), VertexAttribute::Position | VertexAttribute::UV0); mesh->SetIndexData(indices, sizeof(indices), 6, true); MeshSection section = {}; section.baseVertex = 0; section.vertexCount = 4; section.startIndex = 0; section.indexCount = 6; section.materialID = 0; mesh->AddSection(section); return mesh; } Texture* CreateCheckerTexture() { auto* texture = new Texture(); IResource::ConstructParams params = {}; params.name = "Checker"; params.path = "Tests/Rendering/Checker.texture"; params.guid = ResourceGUID::Generate(params.path); texture->Initialize(params); const unsigned char pixels[16] = { 255, 32, 32, 255, 32, 255, 32, 255, 32, 32, 255, 255, 255, 255, 32, 255 }; texture->Create( 2, 2, 1, 1, XCEngine::Resources::TextureType::Texture2D, XCEngine::Resources::TextureFormat::RGBA8_UNORM, pixels, sizeof(pixels)); return texture; } Material* CreateMaterial(Texture* texture) { auto* material = new Material(); IResource::ConstructParams params = {}; params.name = "QuadMaterial"; params.path = "Tests/Rendering/Quad.material"; params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetTexture("_BaseColorTexture", ResourceHandle(texture)); return material; } const char* GetScreenshotFilename(RHIType backendType) { return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot; } int GetComparisonThreshold(RHIType backendType) { return backendType == RHIType::OpenGL ? 5 : 0; } class TexturedQuadSceneTest : public RHIIntegrationFixture { protected: void SetUp() override; void TearDown() override; void RenderFrame() override; private: RHIResourceView* GetCurrentBackBufferView(); std::unique_ptr mScene; std::unique_ptr mSceneRenderer; std::vector mBackBufferViews; RHITexture* mDepthTexture = nullptr; RHIResourceView* mDepthView = nullptr; Mesh* mMesh = nullptr; Material* mMaterial = nullptr; Texture* mTexture = nullptr; }; void TexturedQuadSceneTest::SetUp() { RHIIntegrationFixture::SetUp(); mSceneRenderer = std::make_unique(); mScene = std::make_unique("TexturedQuadScene"); mMesh = CreateQuadMesh(); mTexture = CreateCheckerTexture(); mMaterial = CreateMaterial(mTexture); GameObject* cameraObject = mScene->CreateGameObject("MainCamera"); auto* camera = cameraObject->AddComponent(); camera->SetPrimary(true); camera->SetClearColor(XCEngine::Math::Color(0.08f, 0.08f, 0.10f, 1.0f)); GameObject* quadObject = mScene->CreateGameObject("Quad"); quadObject->GetTransform()->SetLocalPosition(Vector3(0.0f, 0.0f, 3.0f)); auto* meshFilter = quadObject->AddComponent(); auto* meshRenderer = quadObject->AddComponent(); meshFilter->SetMesh(ResourceHandle(mMesh)); meshRenderer->SetMaterial(0, ResourceHandle(mMaterial)); TextureDesc depthDesc = {}; depthDesc.width = kFrameWidth; depthDesc.height = kFrameHeight; depthDesc.depth = 1; depthDesc.mipLevels = 1; depthDesc.arraySize = 1; depthDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthDesc.textureType = static_cast(XCEngine::RHI::TextureType::Texture2D); depthDesc.sampleCount = 1; depthDesc.sampleQuality = 0; depthDesc.flags = 0; mDepthTexture = GetDevice()->CreateTexture(depthDesc); ASSERT_NE(mDepthTexture, nullptr); ResourceViewDesc depthViewDesc = {}; depthViewDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthViewDesc.dimension = ResourceViewDimension::Texture2D; depthViewDesc.mipLevel = 0; mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc); ASSERT_NE(mDepthView, nullptr); mBackBufferViews.resize(2, nullptr); } void TexturedQuadSceneTest::TearDown() { mSceneRenderer.reset(); if (mDepthView != nullptr) { mDepthView->Shutdown(); delete mDepthView; mDepthView = nullptr; } if (mDepthTexture != nullptr) { mDepthTexture->Shutdown(); delete mDepthTexture; mDepthTexture = nullptr; } for (RHIResourceView*& backBufferView : mBackBufferViews) { if (backBufferView != nullptr) { backBufferView->Shutdown(); delete backBufferView; backBufferView = nullptr; } } mBackBufferViews.clear(); mScene.reset(); delete mMaterial; mMaterial = nullptr; delete mMesh; mMesh = nullptr; delete mTexture; mTexture = nullptr; RHIIntegrationFixture::TearDown(); } RHIResourceView* TexturedQuadSceneTest::GetCurrentBackBufferView() { const int backBufferIndex = GetCurrentBackBufferIndex(); if (backBufferIndex < 0) { return nullptr; } if (static_cast(backBufferIndex) >= mBackBufferViews.size()) { mBackBufferViews.resize(static_cast(backBufferIndex) + 1, nullptr); } if (mBackBufferViews[backBufferIndex] == nullptr) { ResourceViewDesc viewDesc = {}; viewDesc.format = static_cast(Format::R8G8B8A8_UNorm); viewDesc.dimension = ResourceViewDimension::Texture2D; viewDesc.mipLevel = 0; mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc); } return mBackBufferViews[backBufferIndex]; } void TexturedQuadSceneTest::RenderFrame() { ASSERT_NE(mScene, nullptr); ASSERT_NE(mSceneRenderer, nullptr); RHICommandList* commandList = GetCommandList(); ASSERT_NE(commandList, nullptr); commandList->Reset(); RenderSurface surface(kFrameWidth, kFrameHeight); surface.SetColorAttachment(GetCurrentBackBufferView()); surface.SetDepthAttachment(mDepthView); RenderContext renderContext = {}; renderContext.device = GetDevice(); renderContext.commandList = commandList; renderContext.commandQueue = GetCommandQueue(); renderContext.backendType = GetBackendType(); ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface)); commandList->Close(); void* commandLists[] = { commandList }; GetCommandQueue()->ExecuteCommandLists(1, commandLists); } TEST_P(TexturedQuadSceneTest, RenderTexturedQuadScene) { RHICommandQueue* commandQueue = GetCommandQueue(); RHISwapChain* swapChain = GetSwapChain(); const int targetFrameCount = 30; const char* screenshotFilename = GetScreenshotFilename(GetBackendType()); const int comparisonThreshold = GetComparisonThreshold(GetBackendType()); for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) { if (frameCount > 0) { commandQueue->WaitForPreviousFrame(); } BeginRender(); RenderFrame(); if (frameCount >= targetFrameCount) { commandQueue->WaitForIdle(); ASSERT_TRUE(TakeScreenshot(screenshotFilename)); ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast(comparisonThreshold))); break; } swapChain->Present(0, 0); } } } // namespace INSTANTIATE_TEST_SUITE_P(D3D12, TexturedQuadSceneTest, ::testing::Values(RHIType::D3D12)); INSTANTIATE_TEST_SUITE_P(OpenGL, TexturedQuadSceneTest, ::testing::Values(RHIType::OpenGL)); GTEST_API_ int main(int argc, char** argv) { Logger::Get().Initialize(); Logger::Get().AddSink(std::make_unique()); Logger::Get().SetMinimumLevel(LogLevel::Debug); testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }