using System.Collections.Generic; using UnityEngine; namespace Nahida { public class MaterialUpdater : MonoBehaviour { [SerializeField] private GameObject m_HeadBone; [SerializeField] private Vector3 m_HeadDirection = Vector3.up; [SerializeField] private List m_FaceRenderers; private void Update() { if (m_FaceRenderers == null || m_HeadBone == null) { return; } Vector3 direction = m_HeadBone.transform.rotation * m_HeadDirection; foreach (var renderer in m_FaceRenderers) { foreach (var material in renderer.materials) { material.SetVector("_FaceDirection", direction); } } } } }