# OpenGLRenderTargetView **命名空间**: `XCEngine::RHI` **描述**: OpenGL 渲染目标视图实现。 ## 方法列表 | 方法 | 文档 | |------|------| | `Initialize` | [详细文档](../../../threading/task-system/initialize.md) | | `InitializeCubemap` | [详细文档](initialize-cubemap.md) | | `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) | | `Bind` | [详细文档](../../shader/bind.md) | | `Unbind` | [详细文档](../../shader/unbind.md) | | `Clear` | [详细文档](../../../memory/linear-allocator/clear.md) | | `GetFramebuffer` | [详细文档](get-framebuffer.md) | | `GetTexture` | [详细文档](get-texture.md) | | `GetMipLevel` | [详细文档](get-mip-level.md) | | `GetWidth` / `GetHeight` | [详细文档](../../buffer/get-size.md) | | `BindFramebuffer` | [详细文档](bind-framebuffer.md) | | `UnbindFramebuffer` | [详细文档](unbind-framebuffer.md) | ## 相关文档 - [OpenGL 后端总览](../overview.md)