# RHIDevice **命名空间**: `XCEngine::RHI` **类型**: `class` (abstract) **描述**: RHI 渲染设备抽象接口,代表一个图形设备实例。 ## 概述 `RHIDevice` 是 RHI 模块的核心接口之一,负责创建和管理所有 GPU 资源。每个 RHI 后端(D3D12、OpenGL 等)都需要实现此接口。 ## 公共方法 ### 生命周期 | 方法 | 文档 | |------|------| | `Initialize` | [详细文档](initialize.md) | | `Shutdown` | [详细文档](shutdown.md) | ### 资源创建 | 方法 | 文档 | |------|------| | `CreateBuffer` | [详细文档](create-buffer.md) | | `CreateTexture` | [详细文档](create-texture.md) | | `CreateSwapChain` | [详细文档](create-swap-chain.md) | | `CreateCommandList` | [详细文档](create-command-list.md) | | `CreateCommandQueue` | [详细文档](create-command-queue.md) | | `CompileShader` | [详细文档](compile-shader.md) | | `CreatePipelineState` | [详细文档](create-pipeline-state.md) | | `CreateFence` | [详细文档](create-fence.md) | | `CreateSampler` | [详细文档](create-sampler.md) | ### 设备信息 | 方法 | 文档 | |------|------| | `GetCapabilities` | [详细文档](get-capabilities.md) | | `GetDeviceInfo` | [详细文档](get-device-info.md) | | `GetNativeDevice` | [详细文档](get-native-device.md) | ## 使用示例 ```cpp // 创建 D3D12 设备 RHI::RHIDevice* device = RHI::RHIFactory::CreateRHIDevice(RHI::RHIType::D3D12); // 配置设备描述 RHI::RHIDeviceDesc desc; desc.windowHandle = hwnd; desc.width = 1280; desc.height = 720; desc.appName = L"MyApp"; desc.enableDebugLayer = true; // 初始化设备 if (device->Initialize(desc)) { const RHI::RHICapabilities& caps = device->GetCapabilities(); if (caps.bSupportsRayTracing) { // 设备支持光线追踪 } const RHI::RHIDeviceInfo& info = device->GetDeviceInfo(); printf("GPU: %ls\n", info.description.c_str()); // 创建资源 RHI::BufferDesc bufferDesc; bufferDesc.size = 1024; bufferDesc.bufferType = (uint32_t)RHI::BufferType::Vertex; RHI::RHIBuffer* buffer = device->CreateBuffer(bufferDesc); device->Shutdown(); } delete device; ``` ## 相关文档 - [../../rhi.md](../rhi.md) - RHI 模块总览 - [RHIFactory](../factory/factory.md) - 设备工厂 - [RHICapabilities](../capabilities/capabilities.md) - 设备能力 - [RHITypes](../types/types.md) - 设备描述结构体