# RHIDevice::CreateTexture ```cpp virtual RHITexture* CreateTexture(const TextureDesc& desc) = 0; ``` 创建 GPU 纹理资源。 **参数:** - `desc` - 纹理描述符,包含尺寸、格式、纹理类型等 **返回:** 新创建的纹理指针,失败返回 `nullptr` **复杂度:** O(1) **示例:** ```cpp TextureDesc textureDesc; textureDesc.width = 1024; textureDesc.height = 1024; textureDesc.depth = 1; textureDesc.mipLevels = 1; textureDesc.arraySize = 1; textureDesc.format = (uint32_t)Format::R8G8B8A8_UNorm; textureDesc.textureType = (uint32_t)TextureType::Texture2D; textureDesc.sampleCount = 1; textureDesc.sampleQuality = 0; textureDesc.flags = 0; RHITexture* texture = device->CreateTexture(textureDesc); ``` ## 相关文档 - [RHIDevice 总览](device.md) - 返回类总览 - [RHITexture](../texture/texture.md) - 纹理类 - [TextureDesc](../types/types.md) - 纹理描述结构体